Your Responsibilities
About the Role
The MA Game Design programme at BSBI encourages critical thinking, innovation, and experimentation. As a lecturer in Game Design, you will contribute to developing and delivering modules that focus on creative gameplay mechanics, storytelling, prototyping, visual aesthetics, and industry-standard production pipelines. You will guide students in crafting compelling experiences using game engines and digital tools, while fostering a strong foundation in theory, practice, and collaboration.
Key Responsibilities
• Teach assigned academic modules in Game Design, Game Development, or Interactive Media.
• Support students in building and showcasing industry-ready portfolios, including prototypes and pitch documents.
• Develop engaging syllabi, lesson plans, and creative assignments aligned with programme goals.
• Evaluate student performance through assignments, presentations, and practical projects.
• Supervise Master's dissertations and final game projects.
• Encourage cross-disciplinary approaches integrating storytelling, UI/UX, and visual development.
• Guide students in using tools such as Unity, Unreal Engine, Blender, or similar.
• Provide mentorship and feedback during studio sessions, critiques, and one-on-one consultations.
• Participate in academic activities including open days, student exhibitions, and faculty meetings.
• Collaborate with industry professionals and contribute to curriculum development in line with emerging trends.
• Promote an inclusive and collaborative learning environment.
The MA Game Design programme at BSBI encourages critical thinking, innovation, and experimentation. As a lecturer in Game Design, you will contribute to developing and delivering modules that focus on creative gameplay mechanics, storytelling, prototyping, visual aesthetics, and industry-standard production pipelines. You will guide students in crafting compelling experiences using game engines and digital tools, while fostering a strong foundation in theory, practice, and collaboration.
Key Responsibilities
• Teach assigned academic modules in Game Design, Game Development, or Interactive Media.
• Support students in building and showcasing industry-ready portfolios, including prototypes and pitch documents.
• Develop engaging syllabi, lesson plans, and creative assignments aligned with programme goals.
• Evaluate student performance through assignments, presentations, and practical projects.
• Supervise Master's dissertations and final game projects.
• Encourage cross-disciplinary approaches integrating storytelling, UI/UX, and visual development.
• Guide students in using tools such as Unity, Unreal Engine, Blender, or similar.
• Provide mentorship and feedback during studio sessions, critiques, and one-on-one consultations.
• Participate in academic activities including open days, student exhibitions, and faculty meetings.
• Collaborate with industry professionals and contribute to curriculum development in line with emerging trends.
• Promote an inclusive and collaborative learning environment.